Dear Hiring,
Hello, dear my all followers. I’m a Senior Product Designer at Remark HB Limited. My specialty is Product Ideation & Design, 3D Product Modeling, and Photo-Realistic rendering. I am still now an online and a local country freelancer.
If you want to do this for your company or a person, who needs 3D Product Modeling and Realistic rendering, Please go to my contact page, This here has emailing form and my contact number. when need to mine please get in touch with me. If you want to check out my skill please check out my YouTube Channel.

About
Skills
Experience
Remark HB Limited
November 2021 – Present
This is a Home Care and Cosmetic company. I am the Product Designer here and my job entails design concept, make 3d for moulding design and finally all are product photo-realistic Render.
Haier Bangladesh
August 2021 – October 2021
This is a Home Appliance company. I am the contract-based designer here and my job is social media posting, print media, event design, etc.
ALPHA COMMUNICATIONS & ADVERTISING LIMITED
March 2017 – July 2019
This is a full-service ad agency. I am the 3D artist here and my job entails 3D concepts, modeling, and rendering. I also work closely with the film department of the agency in doing some back-end work.
FAHRENHEIT MARKETING COMMUNICATIONS LIMITED
October 2015 – February 2017
This is a full-service ad agency. I am the 3D artist here and my job entails 3D concepts, modeling, and rendering. I also work closely with the film department of the agency in doing some back-end work.
ARTERY COMMUNICATION BD
Jun 2014 – December 2014
This company is an event company, I worked here as the head 3D Artist. I was responsible for concept development, modeling, and finally the output.
MA COMPUTER AND TRAINING CENTER
January 2009 – May 2014
This company is a training center, I worked here as the Head Trainer. I designed the course module and tech plan for all the classes here.
FREELANCER
October 2015 – Present
As a freelancer, I’m specialized in Product Designer and mold design maker. modeling, UVW unwrap mapping, and proving final output in a realistic render.